
The desk
Fourteen things I keep coming back to, laid out on a desk in morning light. Pick one up and red thread strings out to everything it is tied to. Each thread is a piece of work.
Small worlds you can touch. Each piece takes a subject that’s hard to read in real life and turns it into something you understand in a few taps: art directed like a campaign, designed like a product, and tested on a phone.
Art direction · Interaction design · Real-time 3D · Generated assets
Fourteen things I keep coming back to, laid out on a desk in morning light. Pick one up and red thread strings out to everything it is tied to. Each thread is a piece of work.

One brief, built twice by an AI agent: once with no rules, once with my studio rules. Drag the slider to see what the rules change, rule by rule.

A fictional sunscreen brand whose home is a live map of the sun on the LA coast. Sola, its stamped-sun character, runs on the real sky, and its reels are made from the day's readings.

A clay convenience store that runs on real Tokyo time, weather and season. Trucks restock the shelves, every package is designed, and you take a receipt home.

A clay rock pool from the Izu Peninsula with five real species that wander, hide and react to touch. Find all five for the field guide.

A 14-second spot for a sweet that is 100% artificial. So is the ad: no camera, no footage, no images. In the live version you drag the line between the picture and its wireframe.
A self-portrait run through five live loops: particles, halftone, ASCII, slices and wave. Move to scatter it, tap to blast it, save a print.