All interactiveConceptLiving interactive piece · 2026

YOAKE

A konbini that runs on Tokyo time.

夜明け, dawn. A clay convenience store on a Kōenji backstreet that keeps living when you leave. The light follows the real clock in Tokyo, the street gets wet when it rains there, delivery trucks restock the shelves, and the limited items change with the season. Every package is designed. Pick something up and take the receipt home.

Art direction · Packaging · Interaction design · 3D · Real-time data · Sound
A clay convenience store at 3 a.m. on a dark street: a glowing YOAKE sign, fridges of drinks, onigiri shelves, a counter, a vending machine, a sleeping cat and a small delivery truck.
Blender render, 3:10 a.m. Tokyo · the live piece runs in the browserOpen full screen ↗
01 / The ideaPast interactive.

Interactive pieces
wait for you.
This one doesn't.
From interactive to living.

The subject

Japan's convenience stores never close. They have a rhythm: trucks at fixed times, onigiri restocked before the morning rush, seasonal flavours that last a few weeks, a cat that knows where the warm vending machine is.

The idea

A store that lives on real Tokyo time. Open it at lunch in Los Angeles and it's 3 a.m. in Kōenji: the street is dark, the shelves are thin, and the truck is due. Come back later and it's a different shop.

The brand

YOAKE is fictional: a crescent moon with the sun coming up under it, indigo and cream, persimmon and matcha. The packaging is the point of the piece, so it's drawn in code, with crisp type and no real brands.

01

Live, not looped.

Time, weather and season come from Tokyo right now. Nothing is a canned animation.

02

Packaging as the hero.

Fifteen products, each with its own pack: onigiri with the 1-2-3 pull tab, roasted tea, melon soda, cup ramen, and two seasonal limited editions.

03

A souvenir.

Check out and the register prints a receipt with the Tokyo time, the weather and your visit number, saved as an image.

02 / What's liveTime, weather, season, stock.
The store at 3:10 a.m. with the delivery truck parked outside and crates on the pavement.
3:10 a.m. · the truck arrives at 3:00, 11:00 and 19:00 Tokyo time and restocks the shelves
The store on a rainy morning: rain falling, a glossy wet street and umbrellas in the stand.
11 a.m., raining in Tokyo · wet street, umbrellas out, rain on the soundtrack
24 hlight follows the real Tokyo clock, dawn to 3 a.m.
3deliveries a day; shelves empty out in between
4seasons, each with its own two limited items
15designed products, each with a card and a price
03 / Making itfal, three.js, Blender.

Three tools,
one material.

The props (vending machine, truck, cat, bike, ATM, bins, coffee machine) were generated as clay-toy images with fal and turned into 3D models. The store itself is built in code, with every edge softened and every surface given the same generated clay texture, so the two read as one handmade set on one warm palette.

Blender bakes the soft shadows where things meet (shelves on the floor, the counter against the wall) into a single texture, which the browser then shows for free. The hero image is a full Cycles render of the same scene, exported from the live page at one moment.

Four generated clay props on cream: a vending machine, a delivery truck, a sleeping cat and a cash machine.
Generated clay props, before they became 3D models
The shop interior without baked shadows: objects look placed on top of the floor.
Before the bake · objects sit on the floor
The same interior with Blender-baked soft shadows: shelves and counter settle into the floor.
After the Blender bake · they sit in it
04 / ShoppingCards, basket, receipt.

Tap a shelf.
Read the pack.

Every product opens a card with the same clay model turning slowly, its name in English and Japanese, the price before tax, and one true line about it. Add it to the basket, check out, and keep the receipt. Food to go is taxed at Japan's reduced 8%, the same as a real konbini.

The salmon onigiri card: a 3D onigiri with a salmon-pink 鮭 sticker, its price and an Add to basket button.
Salmon onigiri · ¥160 + tax
05 / RolloutWhat exists, what could follow.

Live store

Tokyo time, weather, season, deliveries, 15 products, receipt, sound.

Completed

Blender bake and hero render

Baked soft shadows in the live piece; a Cycles still at 3 a.m.

Completed

Shared stock

One shelf for everyone: when someone buys the last salmon onigiri, it's gone for you too until the next truck.

Proposed

A printed receipt

A pop-up version with a real thermal printer and the same receipt.

Proposed
06 / The takeawayScope & notes.

An interactive piece answers when you touch it. A living one is different every time you come back.

Project scope & production notes

What this covers

Concept and brand
Packaging for 15 products
Interaction and card design
3D scene and lighting
Live time, weather and stock
Sound and receipt

How it was made

A personal concept. YOAKE is a fictional store; no real brands appear. Props were generated with fal (nano-banana 2.1, Hunyuan3D) and the sound with stable-audio 2.5. The store, packaging, behaviour and data are built in three.js, with the code written alongside an AI coding assistant under my direction. Soft shadows and the hero image come from Blender. Weather is live from Open-Meteo; delivery times are stylised. Foods and facts are real.

Concept, art direction, packaging, type, colour and motion direction: Isaac Hernandez. Code written by an AI coding agent (Claude Code) under his direction. Props and sound generated with AI models under his direction.

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